Welcome to Mechwarrior 5: Mercenaries DLC “Call to Arms” playthrough. In this video I will show you the gameplay of a full missions as well as the MechLab where you customize your Battlemechs. Mechwarrior 5: Mercenaries is a game about stompy Mech action. You take command of a mercenary company and try to grow your income, salvage Mechs and hire Mechwarriors. The game includes a campaign with a vast storyline.
Here are the Mods I use:
Extra Mods from Nexus
Star Map Mouse Over:
Coyote’s Mission Pack:
YAEC:
This DLC is all about Melee Mech Combat. With new Melee focused weapons like hatchets, axes and swords you can dominate the battlefield in close quarter combat. Apart from a bunch of new Mech Variants a new Mech joins the ranks of Mechwarrior 5: Mercenaries: The Hatchetman. This 45 ton Medium Mech can cripple enemies with its Autocannon and Medium Lasers at range just to close in and take components with its Hatchet.
The gameplay is split in two different parts. On the one hand you will have to manage your resources, hire new crew members, outfit your Mechs and travel through the Inner Sphere star map. But the action starts as soon as you get into the cockpit of your Battlemech yourself to fulfill contracts on the battlefield to earn more C-Bills and progress the story. I will review the weapon systems, battlemechs, show you how to build the loadouts and train your pilots and take a look at all the different mission types and upgrades of the MW5 Heroes of the Inner Sphere DLC.
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Production Music courtesy of Epidemic Sound:
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Seoman Specktre
12.01.2023YAML is buggy but allows for some crazy mech builds. Jump jets are just like Auto cannons and you need to get a feel for them. Nice melee action as always. Good video.
AsianTrix
10.01.202316:15 “Punchy punches in the punch face.” -Baradul
AlexofDOOM
10.01.2023Zooming around the battlefield in a highlander decapitating everything. "There can only be one!"
Web Death
10.01.2023My first thought of the Highlander.. <insert Superman Medley here> Then at the end.. "I must go now.. my planet needs me.."
Jeff Reynolds
10.01.2023Here's an idea for you Bara, build a second mech as anti air with your best gunner and tag them to follow you in a second mech designed for just anti air but same spec as your Redshank 2 flying mechs one ground based one air, not sure if it would work but i could see a lot less fliers ….either that or just get all fliers to attack you and take em back to your LZ and let the Whammies take em for you
ɳɐɸɱɣ Ɖᴙσאϵ
10.01.2023wouldnt TSM (or even ENDO-TSM) be good for Melee Mechs tho? it gives Speed and Melee bonus when the mech runs hot, which could be achieved by utilising Energy weapons and Hot Seat on way to enemys, and then switch to Melee and use that heat?
Trevor Reniger
10.01.2023I'm more jealous of the speed than anything. With those wings, you can exfil in 10s from anywhere on the map!
radmin13
10.01.2023at least in the version im running, theres a banshee variant that had a +100% battle axe damage
MK 211x
10.01.2023You need to find some LAM thrusters!
QuietHumour
10.01.2023Would like to see this Highlander with high end machine gun/s with the claymore. Could tear those pesky lights while you're closing distance and the demolish missions would be a breeze with this weapon pair. Also, you would have a ranged weapon to take down fliers should you get close enough. Would love to watch that!
Cliff G.
10.01.2023You made, a Highlander LAM. Crazy man went and did it. Made the perfect mech for that system.
Robert Clark
08.01.2023You made melee for yourself viable. I find it is a dumb way to fight and it is more like playing a Gundam game instead of MechWarrior. Maybe some people got too much Gundam logged in their brains when they were young LOL. Nonetheless, enjoy your creation.
SinderSong
08.01.2023Here are a few recommendations I have to alter the HGN-RS Redshank. Drop the engine from 400 to 360 Core. 360 Core is the minimum required to use 4 jump jets on a 90 ton mech. Take the Clan XXL from the King Crab and put it in Redshank, it will free up a lot of slots. Move the jump jet and ECM out of the right torso to free up slots for 3 energy weapons. I suggest 3 Clan ER Large Lasers as slots are a premium. If you have the slots available upgrade any of them to Clan Heavy Large Lasers for a bigger punch. I prefer using TSM over the cockpit hotseat so you may want something that generates less alpha heat like a pair of C-UAC/2 in the right arm.
Both the Claymore and Battle Axe have a range of 20m so if you need a little extra reach try switching to the Katana with a 22.5m range.
As a weird test case instead of the Clan Large Lasers see if you can fit a Plasma Rifle or two in the right torso. You can act as a BBQ chef who cooks and carves up your competition.
reka10
08.01.2023have they fixed the mod yet where you can't change the HP values of turrets it always reverts back when you set it to 1?
MPC 2117
08.01.2023drop masc, add dakka
Thogren
08.01.2023The new mech is really cool!
nicky lim
08.01.2023"fly me closer, I want to shank and highlander bury them" energy
Valkyrie 1
08.01.2023Jump jets to whack fast movers
WYT Fish
08.01.2023i still think the banshee might be a better melee bot. seems a little awkward to aim the highlander's attacks. seems to always land low
either way, might be fun to make a melee heavy medium. am currently having a blast with a punchy hunchback GridIron but i could only manage that with the YAML cheats on lol. AC to chop legs on runners, inferno srm on everyone else for "crowd control", then pile in on them and let the fists fly
Ted Tunich
08.01.2023You should consider putting TC Modular on your melee mechs because the turn speed from BC Piloting is good for them, BC Range is also good since it somehow works for melee weapons. The Banshee 2P is still the king of melee with that Banshee Gorilla arms quirk for +30% melee damage and -30% melee cooldown ontop of the 10% from being melee focused, and with the option in YAML to use JJ with any mech flying Banshee could be a thing. As far as MGs…oddly enough IS MGs are better than clan MGs, they have more DPS and longer range while clan are half the weight, but when something only weighs 1/2 ton to begin with that really isn't such a big advantage.
FreeFrag.UK
08.01.2023I'm trying to get into MW5 at the moment but I'm finding it to be a bit of a struggle. I just don't feel as though I'm spending my time or money effectively in the game.
I love this build and I love the idea of running a melee capable mech. It's a shame MWO is still lacking melee.
Muhammed Enes Topçu
07.01.2023You can maybe add machine guns to your knuckle hand to have something against the flyers. Not sure how effective it would be though
Galen Herrera
07.01.20233:00 im confused, i thought he was going to use the red shank highlander? 🤷🏻♂️ 6:00 i stand corrected 😅
Thomas Neal
07.01.2023The claymore was def the better weapon for that mech.
Willie Powell
07.01.2023Hero Raven with the biggest engine, every speed upgrade and max weight reduction equipment that can be stuffed into it and a small laser, 500 kph w/ masc and SS going (no hotseat, yet). Extremely fun and fast recon missions.
Mr. Scott
07.01.2023Hi Bara! Please, please, please build Natasha Kerensky’s Widowmaker Dire Wolf!
Oh, and the channel rocks! Thanks!
ToshiroAki
07.01.2023hmm, losing the knuckles and double machine gun array on the left arm to attract fire might be more fun.
TristanJoseph baldeo
07.01.2023The poor kinc crab canuntry like 4uac10 plus 3medium pulse and 1 lrm1 on the good old King crab
Blindshot927
07.01.2023Dude you made a Gundam in MechWarrior hahaha good job!!
Derek Gray
07.01.2023You should paint that Highlander in Tartan…
EppuTheHeppu
07.01.2023Finally, Redshank "LAM"-melee, my favourite mech for duels and recons. Told you it's fun. 🙂 Just need to get used to those boosted jumpjets, maybe just short bursts to limit the altitude you get.
Black paint only bug/feature comes with every reward mech you get from Coyote's missions. Just click reset and you get original colors on for hero paintjobs and such.
Kim Jensen
06.01.2023Should you put a laser on there for aircraft?
Christian Pagan
06.01.2023This is my playstyle. Its my lifestyle. IN THE LAND OF SKYRIM!!!
Michael O
06.01.2023I wish you could use C-Bills to get more negotiating points on the salvage screen. Perhaps make it something you can only do with groups you are in good standing with too to make it somewhat harder to do for balance.
Michael O
06.01.2023I would ditch the axe and go back to the claymore with better range. Also I would drop the knuckles and put in a couple Medium Lasers or something like that just as a fly swatter.
mogytamas2
06.01.2023dddaaaaaaaaaaamn this is absolutely bonkers! 😀
Igor Bukový
06.01.2023No, You can not take money in exploration resource mission. Only salvage.
Igor Bukový
06.01.2023Most likely the hero mech is salvage from the high value location.
Crusader
06.01.2023my god how violent are the melee hits
Cycada Acolyte
06.01.2023What about a Victor?
Seems a decent candidate for a lighter/faster and they have jump jets…
Spartan X92
06.01.2023Why do you sound like Mike goes boom
Eveseptir
06.01.2023a highlander with a claymore and you didn't paint him blue and white :p
dwnewby
06.01.2023The fact that he even CONSIDERED any other weapon than the Claymore on the highlander hurt my soul.
Sebastian Hoffmann
06.01.2023Oh, nice 80000 sub's.
Congratulations!
ConspiracyKill Happens
06.01.2023Game hates new players. Just punishes us into playing daemon x machina instead. Don’t start me out on a solo mission only to destroy me with Mechs that weren’t suppose to be there, after I’ve lost all ammo and one arm. Later SURE when I have more ammo and maybe another picket to help but right at the start solo? Rip
Fa A
06.01.2023MW5 is a little bit different now..
Cougar 5
06.01.2023whoah dude, that mech is insane
Jamie Barnes
06.01.2023That sound bug lol wth
Ghergyjubles
06.01.2023That is a melee monster!
delroland
06.01.2023Why no TSM?